
The Anti-Virus K3 Anubis at the end of round three. The Anti-Virus Orthus at the end of round two. The Anti-Virus DSR-1 Anaconda Black at the end of round one. The Anti-Virus SPAS-12 White Glint at the start of round one. The Anti-Virus Demonic Skull AUG A1 at the start of round one. Weapons available (Tropical Summer Event 07/31 - 08/28 2019):ĭuring the event some of the available weapons were altered. The Anti-Virus Flamethrower at the end of round eight.
The Anti-Virus M32 Incendiary Bomb at the end of round seven.The Anti-Virus RPG-7 at the end of round six.
The Anti-Virus Box Gun at the end of round five.The Anti-Virus Toy Gun at the end of round four.The Anti-Virus Fish Gun at the end of round three.The Anti-Virus Dual Skorpions at the end of round two.The Anti-Virus M-200 at the end of round one.The Anti-Virus M590 SE at the start of round one.The Anti-Virus Double Barrel at the start of round one.Note: Each weapon has been chambered for maximum damage potential against the Infected. Chargers, the "Exploding Infected," which appear on round three and onwards.Maulers, the "Standard Infected," which appear on every round.Begins to appear on round seven and onwards. Produces a slow green gas while alive similar to The Splicer. Infected Hauser with green glowing eyes.They explode upon death which begin to appear on round three and onwards. Females maulers with two-piece swimsuits with blue glowing eyes similar to The Abnormalities.Standard infected that appear every round. Females maulers with one-piece and two-piece swimsuits.
Your role is to survive as part of a Warcorp crew. Health is partially restored the higher the difficulty the lower the heal (10-60 HP). After each round, ammo is restocked, dead players get a respawn, and new info is updated. At the same time, players have very little opportunity to evade damage. Rounds will get increasingly difficult as time progresses, with more enemies spawning after each wave. Damage for all three is dependent on distance and exposure. On the other hand, the Infected also have some damaging abilities that only occur after they die. Dead enemies may drop ammo or health occasionally their frequency depending on the level of difficulty. To literally accomplish the game, players must survive the final round (set by the round difficulty). Depending on the difficulty, the enemies will be more durable yet will give more points. In order to successfully complete each round, each wave of Infected must be killed. You can also equip the " Resourceful" ability to increase your chances of getting a health pack. Approximately equal in size to a Standard Ammo pack, Health packs are noted for their radiant green hue and the cross insignia on its front. Each Health pack will fully replenish your HP, regardless of what you already have (1-99 HP). Health packs are the least common packs, and for a good reason. They are noted for their magenta hue and large, box-like size. They can fully replenish all of your ammo, including that of Explosives, Snipers, Shotguns, Handguns, and Specialist items. Special utility packs are once again present. Players respawn and heal a little after each round, while their ammo count is also completely replenished. Like any Fireteam map, messages are constantly being sent in to keep you updated on the situation. Once again, each of the Infected will come in different forms. You will (once again) encounter multiple hordes of the Infected. Players are encouraged to use the arsenal provided on the map since regular weapons won't be able to deal effective damage against these infected. Unlike the map itself the dock has been shifted away from the center and the fences have surrounded the center of the map.ĭead Vacation incorporates concepts from Cabin Fever, Dead Water, and Outpost 31.